Trained as an architect, Andre has developed a method for telling stories in animated worlds. He uses his spatial knowledge along with contemporary tools and techniques to explore storytelling as a process of world building.
Living in a digital era, he believes that his knowledge of space acquired over the years is a valuable asset for Game design. To him, Architecture is viewed from an interdisciplinary perspective rather than merely physical built space.
Born in Lebanon, Andre got his Bachelor and Master of Architecture from the Lebanese Academy of Fine Arts. Wanting to explore the boundaries of design, he went to Städelschule Architecture Class in Frankfurt, Germany where he received his Masters of Arts in Architecture. He exhibited his VR work in Künstlerhaus Mousonturm and in S.A.L.E docks as part of the Venice Biennale 2018. Based in California, he holds a Master of Science in Fiction & Entertainment from the Southern California Institute for Architecture (Sci-Arc).